10/20/2007 4:30 P.M. (1 / 265 Total Updates) |
* Multiplay: Fixed bugs that had disabled all online functions.
* Game: Added two registry entries for use with Bad Games Updater (not released). [current_user\BadGamesInc\wordstruck_*] |
7/31/2006 8:55 P.M. (1 / 264 Total Updates) |
| * Game: Removed all protection schemes and returned Word Struck to Freeware model. |
6/23/2006 7:55 P.M. (1 / 263 Total Updates) |
| * Multiplay: Changed text where it asked where new user heard about 'Multiplay UNO' to 'Word Struck'. |
6/23/2006 12:15 P.M. (1 / 262 Total Updates)
|
| * Game: Removed 15-Game trial mode in favor of Protexis 15 use trial. |
6/22/2006 1:30 P.M. (53 / 261 Total Updates) |
* Game: Added andrewmc's Saudio DLL for enhanced music functions.
* Game: The music playlist now works with loaded music files.
* Game: You can now delete files from the playlist.
* Game: Player can no longer click on new card deck whlie play list is open.
* Multiplay: Login times are now server set rather than by the users system.
* Game: The advert that can be used at the beginning of the game has been upgraded so a button can be used to direct to a website and it can play music.
* Game: New theme music added.
* Game: '?' card sound replaced.
* Game: A sound has been added to message boxes that pop up.
* Game: Changed playlist 'cancel' to 'close'.
* Game: Changed button action for opening/closing sound controls from 'right click' to 'right released'. This fixed problem where CD would start up when opening bar.
* Game: Changed default Word Struck phrase from 'WORDSTRUCK' to 'WS'.
* Game: Added option to allow music to start up with game.
* Game: Redesigned the Main Menu and added music controls in top right corner.
* Game: Feedback button can now be found by hovering mouse over company logo.
* Game: A help button has been added to every screen.
* Game: Word Struck word no longer accepts 0 length entries.
* Game: Word Struck word is no represented as small cards in pre-game menus.
* Game: Moved dll's outside of game file to improve loading times.
* Multiplay: Fixed problem where game did not add to the games started statistic.
* Multiplay: Added web pages for game statistics @ http://cycododge.com/Bad_Games/WordStruck/Stats/stats.php
* Multiplay: 'Play Word Struck' button for hosts only shows up when 2 or more players are present.
* Multiplay: Redesigned server screen and added text to the header bar for games.
* Multiplay: Added server options menu.
* Multiplay: Added server option to disable auto refresh. Auto refresh lasts 60 seconds.
* Multiplay: Redesigned new game room.
* Multiplay: Added option to require password to play certain rooms.
* Multiplay: Fixed issue where hitting enter to start new game would add blank lines to chat box.
* Multiplay: Added text that shows time till refresh when mouse hovers over refresh button.
* Multiplay: Fixed issue where bars would not hover over games available.
* Multiplay: WS now remembers the last game name used.
* Multiplay: There is now a padlock to show games that have passwords.
* Multiplay: Who's hosting a game now shows up in listings.
* Game: Changed starting card amount from 7 to 3.
* Multiplay: There is now a 'Connecting...' logo that appears when connecting to a game.
* Multiplay: Fixed problem where the game status would not change to 'Closed' when game was started.
* Multiplay: Removed one time hosting restriction. Players can now host as many games as they like without restarting.
* Game: Auto update now uses a text box to ask to update only if there is an update.
* Game: Registered game with the U.S. Copyright office.
* Single Player: Created error trap for problem where '?' card would go away when used and leave player unable to perform actions.
* Game: Changed auto update check timing from 1 second to 3 seconds.
* Game: Changed user name requirements from 14 characters to 115 pixels.
* Single Player: Removed notice that said when playerX had 'UNO'.
* Single Player: Fixed issue where computer would win game by reusing 'Strike' card.
* Game: Replaced the pink color with orange.
* Single Player: Changed AI think time to default off.
* Game: After getting rid of a final card (whether through highlighting or matching with deck) an extra card is pulled from the deck.
* Game: Added an extra requirement for email syntax validation.
* Multiplay: Fixed issue where host did not send new word struck word on game start.
* Game: Created error trap for ghosting cards. (Not Guaranteed! Please let me know if they still ghost.)
* Game: Added a tutorial mode.
* Game: Changed game from Freeware to Shareware. With 15-Game trial mode. Game cost is $19.99.
* Game: Changed game version from 0.95 to 1.0 |
4/08/2006 8:40 P.M. (9 / 208 Total Updates)
|
* Game: Changed game into a different game called Word Struck.
* Multiplay: Fixed issue where player could skip turns when hand was full, by clicking the new pile.
* Multiplay: When hand is full, clicking the new pile will skip turn and send message to all players stating 'Skipping Player X, Hand is full.'
* Game: Placing a file named 'advert.jpg' (640x480) in the working directory of the game, will replace the intro screen with file picture.
* Game: Animations and Themes have been disabled.
* Single Player: Changed ai think time to 5 steps rather than 1 to help fix issue with 'ghost cards'.
* Game: Changed default intro screen.
* Multiplay: Removed 'Getting Servers' loading circle, and replaced with a 'wave' animation over list.
* Game: Version Change to .95 |
3/18/2006 5:30 P.M. (2 / 199 Total Updates)
|
* Multiplay: Added a 5 second timeout for when trying to connect to a game's IP.
* Multiplay: Server now adds two IP's for another player to try to connect to. This solves (or helps) problems with internet connected LAN play. |
3/8/2006 12:53 A.M. (7 / 197 Total Updates)
|
* Multiplay: Upgraded to SOC 3.1 which should increase stability on most computers.
* Game: Removed roachofdeath's dll to check if connected to internet. Instead using SOC 3.1 to check.
* Multiplay: Removed roachofdeath's NetRead.dll for reading files from server. SOC now handles this.
* Multiplay: Removed ih8censorship's U.Y.ftp.dll for finding internet games. SOC now connects directly to server and users MySQL database.
* Multiplay: UNO can use any character (other than %,&,',",») for user names and server names.
* Multiplay: Created a 2 second flood control for pressing the UNO button.
* Game: UNO will now ask to update when getting online and update itself if allowed. |
10/25/2005 10:27 A.M. (1 / 190 Total Updates)
|
| * Multiplay: Server names can only contain letters now. |
10/25/2005 10: 02 A.M. (3 / 189 Total Updates)
|
* Multiplay: Sometimes a users file wouldn't update properly and would leave it empty. Added error checking, which deletes files to create a new account.
* Multiplay: User names must contain only letters or numbers.
* Multiplay: Login menu fades in and out. |
10/19/2005 9:39 A.M. (36 / 186 Total Updates)
|
* Game: UNO update now runs right away if all conditions are correct.
* Multiplay: UNO now uses the U.Y.ftp.dll by ih8censorship to control FTP functions and allow server list support,
* Multiplay: UNO no longer uses MySQL for online play and player information. Connecting time is greatly reduced.
* Game: Fixed problem where you could enter single player game if error was returned when trying to connect online.
* Multiplay: All user names have been deleted.
* Multiplay: When message is relayed about who has UNO, time is no longer military time.
* Multiplay: User statistics are now logged.
* Single Player: Fixed errors generated when exiting single player.
* Game: Fixed problem where user could not run screen test if resolution was greater than 1024x768.
* Multiplay: Added a few extra lines of text when host diconnects from game.
* Multiplay: Sockets are now closed at games end.
* Game: Fixed UNO updater.
* Game: UNO is now built with GM 6.1
* Game: UNO's new minimum requirements are Windows 98 SE, ME, 2000, XP or later. DirectX 8 or higher. 16 MB video
card or greater. 64 MB RAM recommended.
* Game: Changed color of updater download progress bar.
* Multiplay: Switched over to THEStefan's SOC dll for communications.
* Multiplay: Added beep when message received
* Multiplay: Added beep when when important message received.
* Multiplay: Game now sets server status to closed after starting game.
* Multiplay: Game now sets server status to open after reseting game.
* Multiplay: Added sound for when player connects to game.
* Multiplay: Added sound when games list is retrieved and games are found.
* Multiplay: There is now a message that says who joined the game.
* Multiplay: Shows player name for who has UNO, rather than a number,
* Single Player & Multiplay: If no cards can be drawn or played, clicking on the deck will end your turn.
* Multiplay: Host can now set whether multiple cards can be drawn from deck on a players turn.
* Single Player & Multiplay: Fixes issue where you could skip other players by clicking the deck again.
* Game: Added 'How To Play' section to the help file.
* Game: Temporarily disabled 'Seasons'.
* Game: For the screen resolultion test, added the ability to press the keys to continue. 'O' for 'OK'; 'Y' for 'Yes'; 'N' for 'No'
* Game: Fixed issue where 'Yes' button for screen test would not destroy with rest of message.
* Multiplay: Removed Auto Connect feature, since UNO is no longer using MySQL and connecting time has been greatly reduced.
* Single Player: Fixed error when pressing 'Enter' in the options room before the game starts for single player.
* Game: Fixed pause that was present when first starting game.
* Single Player & Multiplay: Cards fade in and out.
* Multiplay: UNO button flashes when UNO is called.
* Multiplay: Limited game hosting to one time per session of UNO. To host again, restart UNO |
9/22/2005 7:55 A.M. (1 / 150 Total Updates)
|
| * Single Player: Fixed error when exiting game or going to menu, and not having been online yet. |
9/21/2005 6:26 P.M. (3 / 149 Total Updates)
|
* Multiplay: Fixed issue where player could not click anything after joining multiplay game, and then returning to main menu.
* Multiplay: Reintroduced multiplay, using 39dll.dll's winsock functions. Allowing play even with routers, and solid gameplay.
* Multiplay: Removed option to show IP online, |
9/17/2005 9:45 P.M. (6 / 146 Total Updates)
|
* Game: Added dll to accurately check if computer is online.
* Game: Added dll to accurately identify IP address.
* Game: Replaced download DLL to one that doesn't pause the game, and shows download progress.
* Multiplay: Games list refreshes every 30 seconds.
* Game: Used NetRead.dll for updating UNO. Update checking is now immediate.
* Multiplay: Disabled online mode. A bug was introduced in the last update. A complete overhaul is being performed. |
9/04/2005 6:20 P.M. (15 / 140 Total Updates) |
* Single Player: Reprogrammed the entire code. Now works properly.
* Single Player: Player and Computer use same deck.
* Single Player: Computer no longer has unlimited supply of wild cards.
* Single Player: Draw 2 and Wild Draw 4 cards are properly given to the correct player.
* Single Player: When game is won, player gets winner message and is taken back to set up screen.
* Game: New intro screen.
* Single Player: Players cannot have more starting cards than are in the deck.
* Single Player: AI can now win game.
* Single Player: Players cannot draw from deck if no cards are in deck.
* Single Player: Changed AI names.
* Single Player: UNO button flashes when player has one card and has pressed UNO button.
* Single Player: When a player has UNO, their name is highlighted gray.
* Single Player: Player can no longer draw card from pile before choosing a new wild color.
* Game: Option to turn off seasonal effects.
* Game: Disabled option to show points. |
8/25/2005 4:24 P.M. (2 / 125 Total Updates)
|
* Switched to new server.
* Fixed URL for feedback. |
12/13/2004 4:18 P.M. (3 / 123 Total Updates)
|
* Created log-in user system for online play.
* To play online, UNO must be the latest version.
* Removed 'beta' expiration notification. |
11/24/2004 10:00 A.M. (7 / 120 Total Updates)
|
* Added support for theme sets
* Added scroll buttons to UNO update.
* Added CD/MP3 player system.
* In single mode, you can now press 'Enter' in the options room to start the game.
* UNO update code re-written to be more dynamic and to support theme updates.
* UNO update now confirms download
* UNO update now has 'Details' button that directs the user to the updates webpage |
10/07/2004 3:10 P.M. (26 / 113 Total Updates)
|
* Changed file name from UNO.zip to multiplayUNO.zip - Required small reworking of code.
* Removed unnecessary code.
* Re-adjusted location of checkbox in main options
* Created buttons for list type in Central Connect.
* The game and chat screens now scale if screen res is too low.
* Created test that changes resolution to see if user can view screen correctly.
* Changed "Choose Connection" to "I want to..."
* Changed "Single Player" to "Play Against Computer"
* Changed "Find a Game Online" to "Play Against People"
* Removed "Internet - TCP/IP" option and integrated it into "Play Online!"
* Changed "Options" to "Change Options"
* UNO now writes errors to "game_errors.log"
* Fixed bug that changed 'Auto Connect Server' setting when clicking on 'Options' heading.
* Removed option to allow/dis-allow 'Multi Card Draw' in mulitplayer games. This fixed problem with player able to skip other players.
* Fixed text placement problem in Multiplayer.
* After Multiplayer game is won, game is reset to waiting room.
* Corrected some resource conflicts.
* Fixed location of 'Failed.' message when unable to connect to Auto Update.
* Changed 'Failed.' message to 'Failed to Connect.'
* UNO no longer tries to connect to database if no connection is detected.
* Centered 'Release Date' text at top of window and changed color from yellow to blue.
* After AutoUpdate is run, window no longer closes everytime you hit update.
* Added time stamp to player left entries.
* Fixed bug in 'Players in room' indicator.
* Added points system. Press 'F2' in-game to show current point total.
* Updated Help File |
9/06/2004 4:00 P.M. (2 / 87 Total Updates)
|
* Changed text arrows in "Central Connect" list to graphical arrows.
* Added 30 days to trial. Making it 60. |
8/11/2004 1:20 P.M. (1 / 85 Total Updates)
|
| * Removed Wild Cards from Single Mode untill AI is fixed |
7/17/2004 7:00 P.M. (3 / 84 Total Updates)
|
* Added option to automatically connect to MySQL server on load.
* 'Find a Game online' completely revamped and mostly working properly.
* Some little updates. |
6/30/2004 3:00 P.M. (4 / 81 Total Updates)
|
* Changed the way AI checks its cards, wild cards are now played last.
* UNO now checks for any missing settings on load.
* Completely revamped UNO update. Now uses MySQL.
* Changed Auto Update to 10 seconds if not connected to MySQL database and 1 second if connected. |
6/18/2004 9:17 P.M. (13 / 77 Total Updates)
|
* Message is now shown when AI player has UNO.
* AI timing issues are now fixed.
* UNO button no longer glows (on mouse hover) when player has 2 cards and its not their turn.
* When AI runs out of cards, it now replenishes them on its own.
* The AI controller was created every turn, creating object confusion for AI. This is now fixed.
* Created options for single player. (Start card amount)
* 'Reset Game' in single mode, now moves player to options menu.
* Added Single Player option to set number of players.
* Added Single Player option to disable thinking time. (Also disables AI_WildCard sound)
* Reverse, Skip, Draw Two, and Draw Four cards, when used by AI, now work properly.
* Fixed the lines in chat for TCP/IP where they were in the wrong locations.
* Drop down menu's default position is now 'open'.
* Added Single Player option to limit cards drawn on turn to 1. |
6/06/2004 8:00 P.M. (11 / 64 Total Updates)
|
* Fixed UNO button in Single Player mode.
* At beginning of games, the cards are now added instantly. There is no pause.
* When you hit ESC, there is now an option to return to the main menu.
* The game info is now shown after the 'failed to initialize connection' error is shown.
* When a player tries to draw more than 30 cards, the wrong move sound is played
* Message buttons now match color scheme
* Added game options room
* Changed Auto Update from 2 seconds to 1.5 seconds
* Added option to turn off the Auto Update feature
* Added Option to disable trial notification.
* The name of the players turn it is, is now red. |
6/05/2004 8:00 P.M. (1 / 53 Total Updates)
|
| * AI now picks wild card colors randomly. Not just blue. |
6/04/2004 6:40 P.M. (6 / 52 Total Updates) |
* Created a 30-day (from release date) trial limit to keep old versions of UNO from staying around too long.
* Changed the way graphics were drawn, increasing speed.
* 'Choose New Color' sprite was moved 10 pixels left to eliminate contact with menu sprite.
* Created error trap for any cards that try the dissapearing trick.
* Created a functional single player mode
* UNO Auto Update feature now waits 2 seconds before checking, rather than immediately. |
5/23/2004 9:05 A.M. (2 / 46 Total Updates)
|
* Added single player mode
* Fixed error when trying to start a new internet game. |
5/23/2004 8:20 A.M. (4 / 44 Total Updates) |
* Added error if UNO detects an IP that begins in '127'. "No internet connection has been detected. All online play has been disabled."
*Fixed yellow text in online play bug. It is now black again.
*If UNO detects an internet connection upon opening, it will automatically check if an update is available.
*Removed modes of connection: Modem, IPX, and Serial. |
5/22/2004 10:20 P.M. (4 / 40 Total Updates)
|
* All files downloaded by UNO are now downloaded from cycododge.com
* UNO now tries to first detect the IP internally and if it starts with 192 it will then query cycododge.com for the IP. This helps if the user is behind a router.
* When the user updates from within UNO, UNO will decompress the file and update itself.
*The release date is now shown on the main screen. |
5/20/2004 7:20 P.M. (6 / 36 Total Updates)
|
* Added revision history to the help file.
* The UNO button has been fixed so you can press it if you have a total of two cards at any position, rather than just two on the top row.
*Added "Find a Game Online" mode to connect with other users. (Alpha stage)
This mode only partially works. Created games are not deleted from the list.
*Added graphics (UNO Beta) and (UNO Online Alpha)
*Added 'Check for Updates' button.
*Added 'Send Feedback' button. |
2/23/2004 11:20 P.M. (7 / 30 Total Updates)
|
* Hid the help, options, and reset game butons in a drop down menu.
* 'PlayerX has UNO' shows up on your own screen when you press it.
* Added time stamp to 'PlayerX has UNO'. - ie. "8:56:10 - Cycododge has UNO!"
* Last used player name is now saved to 'Settings.ini.'
* Host can now choose amount of cards to start with in a game (3-30).
* There are now two controllers that accept incoming messages. One for the chat room and the other for the game room.
* Reseting the game now takes players back to the chat room to change settings. |
2/14/2004 1:45 P.M. (2 / 23 Total Updates)
|
* Changed graphics around a bit; looks much nicer.
* Fixed players joining after a game has started and ruining game play. |
2/13/2004 5:37 P.M. (8 / 21 Total Updates)
|
* Changed the way the game saves information. All settings are now saved in 'Settings.ini.'
* Fixed the 'Players in room' info so the arrow ('> ') indicating whose turn it is works correctly.
* Added UNO button. You must press this when you have two cards left. If you don't and you lay down your last card, 4 cards will automatically be added to your hand. The message is displayed in all of your opponents chat boxes.
* Fixed a bug where if you had 10 cards on the first row only at the end of a turn, and 10 when you started the next turn, you could not draw from the pile.
* Added a button to access the help file.
* Changed chat box graphic.
* Redesigned the chat room. (room before actual game play)
* Optimized code. |
2/11/2004 12:25 A.M. (1 / 13 Total Updates)
|
| * Typed up the official UNO rules. You can view them by pressing F1 anytime during the game. It's an opportunity to see what's to come. |
2/10/2004 8:10 P.M. (3 / 12 Total Updates)
|
* Added animation pack that can be downloaded seperately.
* Added 'Options' button and option to turn off animations.
* Moved 'Reset Game' button |
2/05/2004 4:00 P.M. (1 / 9 Total Updates)
|
| * Game automatically resets when a player wins |
2/05/2004 10:40 A.M. (7 / 8 Total Updates)
|
* Fixed chosen new color notification sprite not disappearing.
* Removed unnecessary code.
* Moved color notification sprite.
* Added "Reset Game" button for host.
* Added "Your Turn" Notification with sound.
* Removed player turn number above deck
* Changed "Players in room" color to red. |
2/05/2004 10:40 A.M. (1 / 1 Total Updates)
|
| * This is my first release of my "Multiplay UNO" project. You can fully play UNO in this version. It was built on Mark Overmars' "Chat" example . |
|